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Comment on the Rules
Posted by The_Earl 1 Apr 2008, 12:27
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Yes we had a major froth and hopefully the latest version of the rules will clarify a few issues. We are attacking it with our big red pens and underlining all those silly typos. Hopefully it will be pubically available in the next week... (ish)

No doubt you will not be quite as powerful as you once were, but times and magic have changed. Spells will be tactical and with the lower hit points of monsters a couple of flame bolts should take down most of your basic creatures. The bigger spells will take down a considerable force.

There may still be mana potions and the like which may be available (and highly sort after)

So I hope the new version will address these concerns.

Of course we are still open to negotiation (and bribery)

---

On an unrelated note and definately not aimed at anyone at all, but please remember the spirit of the game and what it is all about. Its not a progressive system, we will not be doshing out experience points at the end of the adventure, we want to have a reunion, meet old faces, have a few shandies, a few laughs, beat up some goblins, get in to some ridiculous situations, get scared by some big beasties and outwit the evil ones and bring peace, love and harmony to the land of Fesh - (sh*t, I lost it again didn't I?)

The rules and stuff is just a framework to hang your character on.

Don't get hung up on squeezing and manipulating and stretching the rules. Do it too much and they (or I) will snap.

Chin chin
Si

Posted by Mark 1 Apr 2008, 20:20
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Well said old chap...sh*t, does this mean I didn't actually need to spend 3 months of my life fine-tuning the system, and that a couple of old broom handles and some bluffing would've worked just as well?

Damnit.

Posted by Toby 2 Apr 2008, 08:14
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OK, I have read the background, which is very good by the way, and can see why magic is not as powerfull as it used to be. All the more reason to go teach those nasty people in Fesh a lesson or two and get things back to the way they used to be! Hurrah! Who's with me?! :)

Anyway, I was going to state my case as to why 10MP is a bit low for a mage, but you've agreed to increase that now, so that's OK. I was going to say that a Priest/Reeve also has 10MP, and can still fight in heavy armour, shield and mace, so is "keeping busy", whereas a mage with light armour and dagger (or staff) and less HP has to look after himself standing at the back. But if the mage has a few more MP, then he has something to blast once in a while and feel useful. It is all about having fun and having things to do. Anyway, hopefully that's sorted now with a few more MP to play with.

Another thought (don't bite my head off, you said you wanted feedback), this time regarding fighters etc. I totally agree with the concept of not calling out double or whatever with each hit, and using a tag on a weapon to indicate double damage. However, what happens when a fighter with weapon mastery doing double damage picks up a magic sword, and should be doing more damage?

One more thought, regarding my Character. At the end, Montana was a powerfull mage, and after a brief period of being slightly dead, came back "infused with the spirit of his ancestor" and in addition to his magic was now wielding a sword and shield - a crystal sword and wooden shield so as to not disrupt the flow of magic. How's that going to work in the new system? Or should I go back to being a plain basic Mage?

Posted by The_Earl 2 Apr 2008, 12:47
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Glad you like the background.

I note what you say about Reeves, but their spells are not exactly combat based for the main, hence then being able to fight a bit more. Their potential MPs have also been increased to similar levels to the Mages. However it is still down to how you want to spend your skill points, I would imagine Reeves will have more emphasis on body and would probably spend less on magic.

As for weapon mastery and magic weapons. Perhaps the training, honour and dedication to achieve such levels of mastery and skill will not allow the weapon master to 'cheat' and use a magic sword to do more damage to demine their skill. Either that or we make magic swords do other stuff rather than simply adding damage. Perhaps a magic weapon with a weapon master would cause it to do massive shattering blows that would break bones and smash shields, although with a danger of breaking the sword itself... Or we could just ban magic weapons or smash the fingers of weapon masters. Also weapon masters must choose their weapons of mastery, perhaps rather than a type of weapon it is an actual specific weapon itself.

Dunno, will have to discuss this one, although I favour either of the last two options.

As for your indiviual case we will have to discuss this one too. I am sure we can come to arrangement.

Posted by Toby 2 Apr 2008, 19:29
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Excellent. All sorted then, kind of.
I look forward to the "final"(ish) version of the rules.

Posted by Mark 3 Apr 2008, 14:38
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Last 2 options? Does that include the smashing fingers one?

Maybe the 'balance' of magic weapons is diferent thus precluding the use of mastery or some such bollocks?

Or maybe we just say 'don't be greedy!' ;)

Posted by Mark 3 Apr 2008, 17:07
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PS: Just a quick question Toby - who exactly ran this adventure where you got all your powers?!

Even a Wargrim can't use a shield - and they're supposedly trained from childhood to juggle fighting and magic.

I suspect it wouldn't be particularly fair on the other Mages if you came along fully tooled up with sword and shield - besides, how do you propose to cast spells with both hands full?

My vote would be no to the weapons and shield unless you wanted to be a Wargrim (with all the Wargrim rules), in which case you would still have to lose the shield I'm afraid.

((Just goes to show what happens when you turn your back on a system for even a moment ;) )

Cheers

Mark

:)

Posted by The_Earl 3 Apr 2008, 18:09
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Yes, I say specific weapons or smashed fingers...

Posted by Toby 3 Apr 2008, 20:58
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Mark,
I believe it was Mike that ran the adventure - he ran most of them in those days towards the end. Although it was something I was kind of planning, hence the eternity points. I think in those days, any character could get any skill, it just cost more.
I was told I could use a crystal sword which wouldn't disrupt the flow of magic. Ibfact Mark, I commissioned you to make me a fancy sword. Do you remember that "lump of metal" you made for me? It was very well ballanced, but very heavy, and wouldn't pass any safety checks, and the skin you used started coroding so you gave me THE Mythlore Sword instead (which also wouldn't pass any weapons checks these days either, but I do still have as a keepsake artefact).

Yes, I agree tooled up mage would be unfair on other mages. Just saying what I used to have and seeing if I can get it again. Anyway, you know me, just coz I have a sword and shield won't mean I actually use it! :)

Posted by Ian 3 Apr 2008, 22:22
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As a fighter (plain boring one- Mark!) i'm not that fussed about magic weapons, we have our strength and skill thats if Mark hasn't weakened us more to further bolster his beloved stalkers (who by the way are dead handy for picking locks and getting into things, just pick one up and hit the lock with them until it breaks, very usefull)
Thing is with magic weapons, you have to remember what they do, they end up being evil and take over your soul, run off with your girl then cheat on her with your mother, nah just plain steel for me.
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