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To 'Double' or not to 'Double'? - That is the question. (Views 2,030)
Posted by Mark 14 Jan 2008, 12:46
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I'd like to shout out 'Double!' with each blow and sound like a bit of a twat to be honest.0
2-Handed weapons and Arrows/bolts do automatic x2 damage - no call.5  (38%)
A neaby ref (or Mad Old Bloke) will point out creatures with increased damage during combat - no call.0
Players are 'tagged' with coloured ribbons if they can do x2 damage - no call.2  (15%)
I'd like to see x3 and x4 damage available to players in the system because it makes me feel big!0
Only SPECIAL monsters can do x3 or above. Players limited to x2 damage maximum.1  (8%)
Yes I'd like a ref with the party to hold our hands, and have Battle-Boarding after each encounter because I'm liable to cheat.0
I'd prefer to self-ref.5  (38%)

This poll is now closed.
OK, I'm putting this one out to see how people feel. Simon and myself have our own view but it'd be interesting to see how you guys feel - genuine 'Retro' feel or slimmed-down easy system? Obviously this is a free discussion and neither myself nor Simon will attempt to sway you in any way...

Double damage - do we want it and if so how?


We used to call x2/x3 (and even x4 damage!!! - Grunt, you know who I mean!), with each blow in the old system, but we'd really like to get away from that now.

So how does everyone else feel about the subject:

1 - Leave it as it was - everyone calls their blows, players and monsters alike?

2 - There are no calls, but 2-handed weapons and arrows/bolts automatically do x2 damage. Players will have to have the specific skill to use 2-handed weapons and bows (but at the level we're playing in these reunion adventures I suspect everyone who wants it could have the skill provided they have the right weapon). It would however probably exclude plain wooden staffs to avoid 'Double-Damage' mages).

3 - If the player/monster has the ability to do x2 damage then the weapon or player has a coloured ribbon attached to it/him/her - this 'tag' must be displayed/presented clearly so that the opposition can see it prior to each combat. No calls are made but the monster/player reacts to the x2 damage. Monsters would soon get to recognise which players had the skill meaning that, eventually it'd probably only be the monsters who had to 'present' their tags at the start of encounters.

4 - The ref alerts the party to special monsters with x2/x3/x4 damage as combat commences - eg: The Mound.

At night the tags would probably have to be replaced with a coloured glo-stick?

Obviously the 'no call' system has a problem for blows coming in from behind the player, we'd have to address this somehow. Maybe we only allow x2 damage from the front? Maybe stalkers could whisper something for backstabs as a skill?

Also - do you want battle-boarding by refs during the event or do you want to 'self-ref' your hits? Personally we fancy self ref-ing because, let's face it, we're all grown up now and don't need someone else to keep track for us. Inevitably this would probably mean lower hits for everyone to avoid confusion, but that would also apply to the monsters.

Anyway, we'd be interested to hear your views, you can tick more than one catagory above.



Edited by Mark 14 Jan 2008  • Reason:

Posted by Gunner 15 Jan 2008, 12:04
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I remember being hit by a "six magic triple" hit. The C*nts.
I spent so long working out whether or not I should still be alive or not I got splattered by the other crew.

Plus - range spells using a tennis ball as an accuracy determinator. Very funny watching all the smeg head mages ferreting around in the bushes hunting for lost balls.

I prefer things to be left as they are, if changed then a combat deteriorates into many people shouting louder and louder so that their damage call can be heard. And lets face it, a shot from a pistol or rifle would take you off your feet and hurt, and a blow from a cutlass / sword would pretty much sting as well. So why are higher damage calls required, mind you this does rely haevily on all taking their hits - Doh!

Posted by Mark 15 Jan 2008, 14:31
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I agree - I go on adventures for fun not a maths lesson.

We did use small thrown beanbags for some range spells, especially area-effect ones, equally funny to find that a mage hadn't chucked a bag far enough before casting a Firestorm spell :)

But don't forget we are talking about a different system to the BiC one - this is a variation of the old Mythlore system and things like x2/x3 damage did happen back then. I'm just trying to figure out how to get around that for the new adventures and still retain the feel of the old events - but I agree: keep it simple!

PS: And there won't be any firearms in these events; we did one some years back that was run for us by a group who did musketeers-era adventures, they time-travelled us and we got slaughtered (and pretty pissed off) as everything we had became useless in the face of a musket.

Please Si and Larry - no guns!



Edited by Mark 15 Jan 2008  • Reason:

Posted by mrroach 17 Jan 2008, 07:07
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Hello all

I think the old 2 handed double damage works nice, mainly because its an aid to self reffing, a good visual one, and also because if youre roleplaying it these things are harder to use and require bigger swings, so anyone taking on a beastie with say a shortsword has the oppurtunity to get mashed but equally they have a distinct advantage of being quicker, yknow the old scene in LOTR with the hobbits fighting the cave troll. this way one is sacrificed for the other, you can be hard or fast but not both....unless your really big...which the players arent but some of the monsters might be...thus the monsters become proper scary and the adventure has some grit.

only my 2 penneth

and yes mark of course we shall incorporate guns, hi velocity rifles, miniguns ect.

ok no guns.....but what of the dwarves, surely in twenty years they may have..........

Posted by Toby 17 Jan 2008, 12:01
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Just one point to add to this. I/Montana used a staff (2 handed). However, I had no skill in this (either me or the character), relying on my spells instead! So, if/when I did get involved in a fight with my staff, I would call out "HALF DAMAGE!" (that confused the monsters)

I know it's complicating matters, but I do think fighters using 1-handed weapons should do as much as a mage or non-fighter using a 2-handed weapon, and if a fighter uses a 2-handed weapon then fair enough they should do double damage.

Posted by Mark 17 Jan 2008, 17:56
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I'm trying to figure out a really easy-to-remember system. Trying to keep it as basic yet 'heroic' as possible.

Pretty sure the 2 handed = double damage in the right hands is best, and maybe increase that with tagging the weapon or player - but only maybe...



Edited by Mark 17 Jan 2008  • Reason:

Posted by mrroach 18 Jan 2008, 09:44
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I think perhaps the golden rule is that ALL magic users do single damage regardless of what they are using, also magic usersare only allowed to carry a certain amount of metal before it interferes with spell casting. So no mages (red or other wise) can clomp about in plate with a claymore. but to be honest its all down to common sense only the truly biggest tosser would want that, I have a felling that you chaps are looking for that gauntlet style party of thief , fighter , mage , and barbarian. which is great. also the guys monstering will be old BIC monsters who are well versed in dying senselessly and taking hits.

I think it will ref itself to be honest, if your hit by big things react big...

Posted by The_Earl 18 Jan 2008, 10:27
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I love the gauntlet idea. As long as that damned elf doesnt shoot the food. also when low on hits the players can slip us 50p

Posted by mrroach 19 Jan 2008, 07:29
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"RED ELF IS ABOUT TO DIEEEEE"

"GREEN WIZARD IS IT"

happy days

Posted by will 26 Jan 2008, 23:43
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The one thing I hoped would not make it into this event was calling hits, so a sensible early decision, answer to which a no brainer, to make more dangerous weapons dead obvious by their size, shape and type.

self reffing also means you do not need to stop the flow and battleboard, its a long time since i have been anywhere that does that

......back in the day of course things were different..but that was then
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